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목록Computer Language/Unity (20)
J's Study log
There are two ways to call components in script. First way to call a value from component by using script. For example, 'Transform.position.z'This means 'position of z in component Transform'. The other way to call components you should make a new value(doesn't matter local or member) type of the component you want to call. And declare the value equal GetComponent(). Now the value can be called ..
Unity users usually make scripts by C#. So I recommend you to use C# Script. Click left mouse button on Project View to create a C# Script. You can find void Start() and void Update() functions. Start() function is activated when the game starts. And Update() function is activated every frame of the game. You have to write in 'Debug.log(A)'. A is what you call on the console log. This is the var..
Physics Material - You can use it to change object's physical properties such asDynamic Friction - How much friction does the object have while moving.Static Friction - How much power you have to give object to move it.Bounciness - How much ratio of reaction does the object have. (0~1)Friction/Bounciness Combine - (What if each maximum and minimum objects crush?) Collider - The actual reacting s..
Component - It gives characteristics to each object. Such as camera, light, and so on. Rigidbody - Makes object move after the law of physic. If you don't check on 'Use Gravity' the object moves as if there's no gravity. https://programmers.co.kr/learn/courses/1/lessons/511#
Main Camera - The camera that shows game view.Directional Light - The basic light that makes camera see the object. (just like sun) https://programmers.co.kr/learn/courses/1/lessons/510#
You can transform the object by Inspector. You can find transform category in Inspector when you click the object you want to transform. You can transform the object finely, inputting real number or clicking each axle. Quaternion.rotation - Means that how mush will you rotate object. And if you write Quaternion.identity the object don't rotate. Applying transform by Vector3 function like picture..