Notice
Recent Posts
Recent Comments
일 | 월 | 화 | 수 | 목 | 금 | 토 |
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||
6 | 7 | 8 | 9 | 10 | 11 | 12 |
13 | 14 | 15 | 16 | 17 | 18 | 19 |
20 | 21 | 22 | 23 | 24 | 25 | 26 |
27 | 28 | 29 | 30 |
Tags
- Overloading
- regression
- Nonlinear Model
- struct
- 머신러닝
- overriding
- 최소제곱법
- MapReduce
- 선형모델
- 비선형 함수
- Nonlinear Function
- 지도학습
- Linear Regression
- local minimum
- inheritance
- virtual function
- 회귀
- Machine learning
- call by value
- call by reference
- 맵리듀스
- 회귀학습
- kubernetes
- least square
- 딥러닝
- c++
- Class
- Effective C++
- 비선형모델
- member function
Archives
- Today
- Total
J's Study log
[Unity] Physics Material 본문
Physics Material - You can use it to change object's physical properties such as
Dynamic Friction - How much friction does the object have while moving.
Static Friction - How much power you have to give object to move it.
Bounciness - How much ratio of reaction does the object have. (0~1)
Friction/Bounciness Combine - (What if each maximum and minimum objects crush?)
Collider - The actual reacting shape of an object. If the sphere object's collider is box shaped. It moves as if it is a box. And also you can change the size and location of the collider.
'Computer Language > Unity' 카테고리의 다른 글
[Unity] GetComponent (0) | 2019.02.23 |
---|---|
[Unity] Script (0) | 2019.02.23 |
[Unity] Component (0) | 2019.02.19 |
[Unity] Camera & Light (0) | 2019.02.19 |
[Unity] Transform & Inspector (0) | 2019.02.19 |
Comments